Baby Steps Features Among the Most Significant Choices I've Ever Experienced in Gaming

I've encountered some challenging choices in interactive entertainment. Certain choices I made in Life is Strange continue to trouble me. Ghost of Tsushima ending section led me to put my controller down for around ten minutes while I weighed my options. I am responsible for numerous Krogan fatalities in Mass Effect that I wish I could undo. None of those moments hold a candle to what now might be the hardest choice I’ve had to make in interactive media — and it concerns a enormous set of steps.

The Game Baby Steps, the newest release from the developers of Ape Out, isn’t exactly a decision-focused experience. Definitely not in any traditional sense. You simply have to explore a vast game world as the protagonist Nate, a grown-up in childish attire who can hardly stay upright on his wobbly legs. It appears to be a setup for annoyance, but Baby Steps game’s strength comes from its surprisingly deep narrative that will surprise you when it's most unexpected. There’s not a single instance that exemplifies that strength like a key selection that I keep reflecting on.

Alert: Spoilers

A bit of context is necessary here. Baby Steps game starts when the protagonist is suddenly taken from his parents’ basement and into a fictional universe. He immediately finds that moving around in it is a difficulty, as a long time spent as a inactive individual have atrophied his limbs. The slapstick elements of it all arises from users guiding Nate one step at a time, trying to maintain his balance.

Nate requires assistance, but he has problems articulating that to others. As he progresses, he encounters a cast of eccentric characters in the world who all offer to give him a hand. A composed outdoorsman tries to give Nate a map, but he clumsily declines in the game’s most hilarious scene. When he plunges into an trapping cavity and is offered a ladder, he strives to appear nonchalant like he can manage alone and truly prefers to be trapped in the pit. During the narrative, you experience no shortage of frustrating vignettes where Nate creates additional difficulties because he’s not confident enough to receive help.

The Defining Decision

That comes to a head in Baby Steps game’s key situation of selection. As Nate approaches the conclusion his adventure, he discovers that he must reach the summit of a snow-capped peak. The default guardian of the world (who Nate has actively avoided up to this point) comes to let him know that there are two routes to the top. If he’s up for a challenge, he can take an extremely long and dangerous hiking trail called The Challenge. It is the most daunting obstacle Baby Steps has to offer; choosing it looks risky to any human.

But there’s a alternative choice: He can just walk up a enormous coiled steps instead and arrive at the peak in just moments. The sole condition? He’ll have to address the guardian “Master” from now on if he chooses the simple path.

A Painful Choice

I am completely earnest when I say that this is an painful decision in context. It’s all of Nate’s insecurities about himself culminating in one absurd moment. An element of Nate's story is centered around the truth that he’s self-conscious of his physique and male identity. Whenever he sees that impressive outdoorsman, it’s a difficult memory of everything he’s not. Attempting The Obstacle could be a time where he can show that he’s as competent as his one-sided rival, but that road is bound to be laden with more embarrassing pratfalls. Does it merit striving just to demonstrate something?

The steps, on the flip side, give Nate another big moment to choose whether to take assistance or not. The gamer cannot choose in whether or not they reject navigation help, but they can choose to allow Nate some relief and choose the staircase. It might seem like an easy choice, but Baby Steps is remarkably shrewd about making you feel paranoid each time you find a gift horse. The environment includes planned obstacles that change a secure way into a obstacle instantly. Is the staircase yet another trap? Might Nate arrive at the peak just to be fooled by an ending prank? And more troubling, is he ready to be diminished another time by being made to address an odd character as Lord?

No Right or Wrong

The excellence of that situation is that there’s no right or wrong answer. Each path leads to a authentic instance of protagonist evolution and emotional release for Nate. If you decide to take on The Manbreaker, it’s an personal triumph. Nate finally gets a moment to show that he’s as competent as others, voluntarily accepting a tough path rather than struggling through one that he has no alternative but to take. It’s challenging, and perhaps unwise, but it’s the dose of confidence that he needs.

But there’s no embarrassment in the stairs either. To choose that path is to finally allow Nate to receive assistance. And when he does so, he realizes that there’s no real catch waiting for him. The staircase is not a trick. They continue for a while, but they’re straightforward to ascend and he doesn’t slide completely down if he falls. It’s a simple climb after lengthy difficulty. Halfway up, he even has a conversation with the outdoorsman who has, unsurprisingly, opted for The Challenge. He strives to appear composed, but you can see that he’s worn out, silently lamenting the needless difficulty. By the time Nate gets to the top and has to pay his debt, hailing his new Lord, the arrangement scarcely looks so nasty. Who has energy for shame by this strange individual?

Personal Reflection

When I played, I chose the staircase. Part of me just {wanted to call

Margaret Patton
Margaret Patton

A tech journalist and business strategist with over a decade of experience covering digital transformation and startup ecosystems.